Creating Characters and Morphs for Daz 3D Figures

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I finally finished the latest tutorial I've been working on. What was supposed to be a quick tutorial on a few tips for preparing to sculpt on Genesis 3 Figures inside ZBrush turned into a full on, step by step guide to creating morphs, with or without ZBrush (I don't cover specifics of modeling). After I wrote the tips for ZBrush, it occurred to me that they probably wouldn't do people much good if they didn't know how to get meshes back and forth between programs, configure morph settings, and save morph assets...

And so, the project evolved into what I'm calling a Learning Path: Creating Characters and Morphs for Daz 3D Figures Using ZBrush & GoZ.

Oh yeah, I'm planning on making video version of the tutorials at some point. Stay tuned...

Here's the introduction from my website:

ZBrush Dynamic Subdiv Grouped and Masked

In this step by step tutorial I go over the technical aspects of how to create characters and morphs for Daz Studio figures.


I cover:

  • How to properly export meshes out of Daz Studio for morph creation using GoZ.
  • The basics of when to, and when not to, Reverse Deformations.
  • How I like to prepare Genesis 3 figures for sculpting using groups, masks, layers and Dynamic Subdiv.
  • GoZ and Morph Loader Pro settings when sending meshes back to Daz Studio.
  • How to create new morphs, update existing morphs and reverse deformations out of morphs.
  • How to configure morphs inside Daz Studio and change their presentation.
  • And finally, how to save your morphs so they’ll be available every time you open Daz Studio.

The first 3 parts of this learning path are specific to ZBrush. I go over how to use GoZ to handle transferring meshes back and forth between Daz Studio and Zbrush. And, a few tips to hopefully make your sculpting experience easier and more productive.

I also have step by step tutorials on how to export meshes out of Daz Studio as an .obj so you can create morphs in your modeling application of choice, and then how to import the meshes back into Daz Studio with Morph Loader Pro to create morphs out of them.

I would like to point out, you can also use these same techniques to create custom morphs for clothing, hair, and props!

I put a lot of effort into trying to make this tutorial comprehensive, yet concise, with the goal of creating a solid tutorial that’s easy to follow. If you notice anything that doesn’t make sense, is unclear, any typos, or have any suggestions, I would truly appreciate it if you let me know! E-mail me at Landon@LayLo3D.com.

Thanks, and lets get started!

Just in case you missed it, here's another link to the tutorial: Creating Characters and Morphs for Daz 3D Figures Using ZBrush & GoZ.

I hope you enjoy my tutorial and learn something new from it! Let me know what you think of it!!!

© 2017 - 2024 LayLo3D
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HansTorga's avatar
I've really appreciate your work. Thanks a lot